Sadly the feature of locos changing direction in UKRS merely makes the set more unrealistic looking than if the whole train just flipped, with the loco facing the right way (which is the default). Instead, it flips but stays backwards facing until it enters a depot, or reaches another terminus (or station). The change of direction of loco is only realistic if it stays exactly as it was, then the train just reverses. That would make things realistic, except it still 'flips the train', meaning the loco magically appears at the other end of the train, yet is now reversed. This UKRS allows for the direction of the loco to change when it reverses. One problem that remains, even in the UK Railway Set, is how train reversing in stations or at the end of the line (the setting makes no difference) is handled. Livery change should cost money and not be instant (do it after during a service?) and calculated based on the size of the fleet.Wait for full-load is a useful order, so what about "wait for half-load" or make a defining percentage possible.Proximity to a depot should affect how long a broken-down vehicle takes to repair.Long, and located in sidings facilities, which could be a prerequisite. Rail depots should be realistically sized.Railways could degrade if not funded adequately. A SimCity 3000 style 'maintenance slider' which could affect things like de-railments and accidents at facilities.Why is there no civilian road traffic? There's Zeppelins in the 1930s.Why can't some passengers remain on a train? Otherwise, all routes are point-to-point.Landscaping tools could include 'make water' feature.Why do only steam trains whistle before entering a tunnel?.Airport disasters should impact both airport's ratings, especially the source 'port.Or reliability worked out as a combo of both? Multiple locomotives on one train should allow reduced-power running when one has broken down.Why do steel mills have an insatiable desire for passengers but no other industry does? Tourism is hardly an answer.How about pylons (regionally customized) which spread from the station as supply and demand grows? Power stations could influence all (or local) city growth, but only when adequately supplied.A calculation of resources used and earth moved in construction and land-shaping, plus a running total of all supplies and people delivered during the course of the game.Implementation of the 3D-style 'follow vehicle' view from the PlayStation version.In 2005 I began playing again regularly but this only lasted a year or so before Rise of Nations, amongst others, took up my gaming time. By the early 2000s, I dabbled with TTDPatch before finding OpenTTD. Later on I played the Deluxe version of the game. I even bought a memory card to dedicate to the game, since one save game filled up all available slots! The PSX version had a new 3D view, similar in style to the ride-along on the original Rollercoaster Tycoon. I purchased the PlayStation conversion and a mouse to play it with. An ancient and rust coloured 486 laptop, with Win 3.11, was able to run the game well, albeit without sound. I first played the standard version at Kevin Prest's place, sometime in the late 1990s. Chris Sawyer's Transport Tycoon has always been in my top 5 games.
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